← Guides
ORGANIC GAG TRACKS
A breakdown of every Organic Gag Track and where I think each one shines in Toontown Rewritten.
How this ranking works
Organic Gags can add some incredibly useful bonuses to your Toon, but there isn’t one universally correct choice. This tier list focuses primarily on endgame usefulness, versatility, and how easily each Organic track fits into common group strategies.
Tier Summary
S Tier
TNT • Drop
A Tier
Throw
B Tier
Sound • Lure
C Tier
Squirt
D Tier
Toon-Up
S TIER
Highly versatile and incredibly useful throughout endgame content.
Organic TNT can erase a Level 12 Cog with ease and isn’t limited to one particular facility or niche strategy. It continues to be useful across essentially all endgame content.
It became even more appealing after the inventory change that increased the number of TNTs a Toon can carry from two to three.
Because of its excellent damage, versatility, and usefulness in so many different situations, Organic Trap earns an easy S Tier placement.
Extremely fun to use with excellent damage output.
Organic Drop is especially useful in Bossbot HQ, where v2.0 Cogs are common.
Seeing an Organic Drop Toon in one of my Cog Golf Course groups always puts a smile on my face because combinations such as an Organic TNT and Organic Piano can quickly erase a v2.0 Level 12 Cog.
Its usefulness starts to diminish somewhat outside Bossbot HQ because v2.0 Cogs aren’t encountered nearly as frequently.
However, its increased damage is still very noticeable against facility bosses such as the Mint Auditor and Senior Office Clerk.
For its raw damage potential and excellent Bossbot HQ performance, Organic Drop earns S Tier.
A TIER
One of the most versatile Organic choices in the entire game.
Organic Throw could arguably be placed in S Tier. It is useful throughout virtually all Toontown content, from early progression through endgame.
However, when focusing strictly on endgame content where Level 12+ Cogs become extremely common, some of its advantages begin to diminish compared with Organic Trap or Drop.
I still believe Organic Throw is an excellent first Organic Gag Track for almost every Toon while progressing through the game. Once your Gags are maxed, you can always switch to another Organic track if another option better fits your preferred playstyle.
For its incredible versatility, Organic Throw earns A Tier.
B TIER
Organic Sound can create some interesting combinations, but I don’t find it nearly as universally useful outside certain situations.
There are combinations that can conserve Foghorns. For example, against a row of Level 9 Cogs, three normal Trunks plus one Organic Trunk can provide a clean sweep.
The biggest issue is that many Organic Sound combinations aren’t widely known among public groups. With the Gag selection timer running, trying to communicate a less common Organic Sound combination can sometimes be more trouble than the saved Gag is worth.
Organic Sound is certainly capable of creating some clever strategies, but because of its situational nature and the knowledge gap surrounding many of those combinations, I’m placing Organic Sound in B Tier.
Organic Lure could arguably be placed in A Tier. It is always nice seeing an Organic Lure “Lurebot” in a group because the additional accuracy significantly improves several commonly used Lure Gags.
Big Magnet: 65% → 75%
$10 Bill: 80% → 90%
Hypno Goggles: 75% → 85%
The problem is that many modern Toontown strategies are designed around eliminating groups of Cogs in a single turn. When four Cogs are present and one Toon spends the turn using Lure, the battle often becomes a two-turn encounter anyway.
In those situations, I often prefer using double Lure for the Lure bonus, eliminating two Cogs, and then using the unavoidable second turn to split Gags between the remaining two.
Organic Lure is still very useful, especially for players who enjoy being the group’s dedicated Lure Toon. However, because of how heavily endgame strategies favor fast one-turn combinations, I’m placing Organic Lure in B Tier.
C TIER
Organic Squirt is one of the Organic tracks I encounter the least frequently, although I have played with Toons who use it.
One notable benefit is its ability to help cleanly eliminate certain Lured Cogs, including Level 10 Cogs. There are definitely some interesting Organic Squirt combinations available.
However, similar to Organic Sound, many of those combinations aren’t common knowledge within public groups, and other Organic tracks generally provide more universally useful advantages.
For that reason, Organic Squirt earns C Tier.
D TIER
Organic Toon-Up can occasionally be useful.
Juggling Cubes: approximately 42 Laff restored to three Toons instead of 35.
Cane: approximately 18 Laff restored to three Toons instead of 15.
The additional healing certainly isn’t useless. However, I generally approach difficult Toontown content with an “offense is the best defense” philosophy.
Could an additional few points of Laff occasionally save a Toon? Absolutely.
If that Toon instead had additional damage available to finish off a lingering Level 13 Cog, would that healing have been necessary in the first place?
For that reason, Organic Toon-Up earns D Tier.
FINAL THOUGHTS
At the end of the day, go with whichever Organic Gag Track sounds the most fun for your personal playstyle.
This tier list isn’t meant to bash any Toon for choosing one Organic track over another. Every Organic Gag Track has useful situations, interesting combinations, and its own fun factor.
The purpose of this guide is simply to help you understand the available choices and where each Organic Gag Track may provide the most benefit.
And remember: your choice isn’t permanent.
You can always uproot your current Organic Gag Track and plant a different one later—you’ll just need to wait for the new Gags to finish growing. :)